apg-go/random.go
Winni Neessen 0ad5f4a74d
Refactor variable names in random.go
Updated variable naming within the CoinFlip function to enhance clarity. Also added an additional case statement within the Generate function for the 'AlgoPronouncable' algorithm. These changes improve readability and extend the functionality of the random number generation code.
2024-03-08 10:22:34 +01:00

297 lines
7.7 KiB
Go

package apg
import (
"crypto/rand"
"encoding/binary"
"errors"
"fmt"
"math/big"
"strings"
)
const (
// 7 bits to represent a letter index
letterIdxBits = 7
// All 1-bits, as many as letterIdxBits
letterIdxMask = 1<<letterIdxBits - 1
// # of letter indices fitting in 63 bits)
letterIdxMax = 63 / letterIdxBits
)
// maxInt32 is the maximum positive value for a int32 number type
const maxInt32 = 2147483647
var (
// ErrInvalidLength is returned if the provided maximum number is equal or less than zero
ErrInvalidLength = errors.New("provided length value cannot be zero or less")
// ErrLengthMismatch is returned if the number of generated bytes does not match the expected length
ErrLengthMismatch = errors.New("number of generated random bytes does not match the expected length")
// ErrInvalidCharRange is returned if the given range of characters is not valid
ErrInvalidCharRange = errors.New("provided character range is not valid or empty")
)
// CoinFlip performs a simple coinflip based on the rand library and returns 1 or 0
func (g *Generator) CoinFlip() int64 {
coinFlip, _ := g.RandNum(2)
return coinFlip
}
// CoinFlipBool performs a simple coinflip based on the rand library and returns true or false
func (g *Generator) CoinFlipBool() bool {
return g.CoinFlip() == 1
}
// Generate generates a password based on all the different config flags and returns
// it as string type. If the generation fails, an error will be thrown
func (g *Generator) Generate() (string, error) {
switch g.config.Algorithm {
case AlgoPronouncable:
case AlgoCoinFlip:
return g.generateCoinFlip()
case AlgoRandom:
return g.generateRandom()
case AlgoUnsupported:
return "", fmt.Errorf("unsupported algorithm")
}
return "", nil
}
// GetPasswordLength returns the password length based on the given config
// parameters
func (g *Generator) GetPasswordLength() (int64, error) {
if g.config.FixedLength > 0 {
return g.config.FixedLength, nil
}
minLength := g.config.MinLength
maxLength := g.config.MaxLength
if minLength > maxLength {
maxLength = minLength
}
diff := maxLength - minLength + 1
randNum, err := g.RandNum(diff)
if err != nil {
return 0, err
}
length := minLength + randNum
if length <= 0 {
return 1, nil
}
return length, nil
}
// RandomBytes returns a byte slice of random bytes with given length that got generated by
// the crypto/rand generator
func (g *Generator) RandomBytes(length int64) ([]byte, error) {
if length < 1 {
return nil, ErrInvalidLength
}
bytes := make([]byte, length)
numBytes, err := rand.Read(bytes)
if int64(numBytes) != length {
return nil, ErrLengthMismatch
}
if err != nil {
return nil, err
}
return bytes, nil
}
// RandNum generates a random, non-negative number with given maximum value
func (g *Generator) RandNum(max int64) (int64, error) {
if max < 1 {
return 0, ErrInvalidLength
}
max64 := big.NewInt(max)
randNum, err := rand.Int(rand.Reader, max64)
if err != nil {
return 0, fmt.Errorf("random number generation failed: %w", err)
}
return randNum.Int64(), nil
}
// RandomStringFromCharRange returns a random string of length l based of the range of characters given.
// The method makes use of the crypto/random package and therfore is
// cryptographically secure
func (g *Generator) RandomStringFromCharRange(length int64, charRange string) (string, error) {
if length < 1 {
return "", ErrInvalidLength
}
if len(charRange) < 1 {
return "", ErrInvalidCharRange
}
randString := strings.Builder{}
// As long as the length is smaller than the max. int32 value let's grow
// the string builder to the actual size, so we need less allocations
if length <= maxInt32 {
randString.Grow(int(length))
}
charRangeLength := len(charRange)
randPool := make([]byte, 8)
_, err := rand.Read(randPool)
if err != nil {
return randString.String(), err
}
for idx, char, rest := length-1, binary.BigEndian.Uint64(randPool), letterIdxMax; idx >= 0; {
if rest == 0 {
_, err = rand.Read(randPool)
if err != nil {
return randString.String(), err
}
char, rest = binary.BigEndian.Uint64(randPool), letterIdxMax
}
if i := int(char & letterIdxMask); i < charRangeLength {
randString.WriteByte(charRange[i])
idx--
}
char >>= letterIdxBits
rest--
}
return randString.String(), nil
}
// GetCharRangeFromConfig checks the Mode from the Config and returns a
// list of all possible characters that are supported by these Mode
func (g *Generator) GetCharRangeFromConfig() string {
charRange := strings.Builder{}
if MaskHasMode(g.config.Mode, ModeLowerCase) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeAlphaLowerHuman)
default:
charRange.WriteString(CharRangeAlphaLower)
}
}
if MaskHasMode(g.config.Mode, ModeNumeric) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeNumericHuman)
default:
charRange.WriteString(CharRangeNumeric)
}
}
if MaskHasMode(g.config.Mode, ModeSpecial) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeSpecialHuman)
default:
charRange.WriteString(CharRangeSpecial)
}
}
if MaskHasMode(g.config.Mode, ModeUpperCase) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeAlphaUpperHuman)
default:
charRange.WriteString(CharRangeAlphaUpper)
}
}
return charRange.String()
}
func (g *Generator) checkMinimumRequirements(password string) bool {
ok := true
if g.config.MinLowerCase > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeAlphaLowerHuman
default:
charRange = CharRangeAlphaLower
}
count := 0
for _, char := range charRange {
count += strings.Count(password, string(char))
}
if int64(count) < g.config.MinLowerCase {
ok = false
}
}
if g.config.MinNumeric > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeNumericHuman
default:
charRange = CharRangeNumeric
}
count := 0
for _, char := range charRange {
count += strings.Count(password, string(char))
}
if int64(count) < g.config.MinNumeric {
ok = false
}
}
if g.config.MinSpecial > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeSpecialHuman
default:
charRange = CharRangeSpecial
}
count := 0
for _, char := range charRange {
count += strings.Count(password, string(char))
}
if int64(count) < g.config.MinSpecial {
ok = false
}
}
if g.config.MinUpperCase > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeAlphaUpperHuman
default:
charRange = CharRangeAlphaUpper
}
count := 0
for _, char := range charRange {
count += strings.Count(password, string(char))
}
if int64(count) < g.config.MinUpperCase {
ok = false
}
}
return ok
}
// generateCoinFlip is executed when Generate() is called with Algorithm set
// to AlgoCoinFlip
func (g *Generator) generateCoinFlip() (string, error) {
if g.CoinFlipBool() {
return "Heads", nil
}
return "Tails", nil
}
// generateRandom is executed when Generate() is called with Algorithm set
// to AlgoRandmom
func (g *Generator) generateRandom() (string, error) {
length, err := g.GetPasswordLength()
if err != nil {
return "", fmt.Errorf("failed to calculate password length: %w", err)
}
charRange := g.GetCharRangeFromConfig()
var password string
var ok bool
for !ok {
password, err = g.RandomStringFromCharRange(length, charRange)
if err != nil {
return "", err
}
ok = g.checkMinimumRequirements(password)
}
return password, nil
}