mirror of
https://github.com/wneessen/apg-go.git
synced 2024-11-22 05:40:51 +01:00
Winni Neessen
fefb2557fc
The spelling of "Pronounceable" has been adjusted throughout the code. Moreover, a new functionality for producing pronounceable passwords spelled as correlating syllables has been integrated. This includes relevant changes to password character sets used for pronounceable passwords and enhancements to test this new feature.
345 lines
9.6 KiB
Go
345 lines
9.6 KiB
Go
package apg
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import (
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"crypto/rand"
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"encoding/binary"
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"errors"
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"fmt"
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"math/big"
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"strings"
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)
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const (
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// 7 bits to represent a letter index
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letterIdxBits = 7
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// All 1-bits, as many as letterIdxBits
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letterIdxMask = 1<<letterIdxBits - 1
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// # of letter indices fitting in 63 bits)
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letterIdxMax = 63 / letterIdxBits
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)
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// maxInt32 is the maximum positive value for a int32 number type
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const maxInt32 = 2147483647
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var (
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// ErrInvalidLength is returned if the provided maximum number is equal or less than zero
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ErrInvalidLength = errors.New("provided length value cannot be zero or less")
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// ErrLengthMismatch is returned if the number of generated bytes does not match the expected length
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ErrLengthMismatch = errors.New("number of generated random bytes does not match the expected length")
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// ErrInvalidCharRange is returned if the given range of characters is not valid
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ErrInvalidCharRange = errors.New("provided character range is not valid or empty")
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)
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// CoinFlip performs a simple coinflip based on the rand library and returns 1 or 0
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func (g *Generator) CoinFlip() int64 {
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coinFlip, _ := g.RandNum(2)
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return coinFlip
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}
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// CoinFlipBool performs a simple coinflip based on the rand library and returns true or false
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func (g *Generator) CoinFlipBool() bool {
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return g.CoinFlip() == 1
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}
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// Generate generates a password based on all the different config flags and returns
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// it as string type. If the generation fails, an error will be thrown
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func (g *Generator) Generate() (string, error) {
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switch g.config.Algorithm {
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case AlgoPronounceable:
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return g.generatePronounceable()
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case AlgoCoinFlip:
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return g.generateCoinFlip()
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case AlgoRandom:
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return g.generateRandom()
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case AlgoUnsupported:
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return "", fmt.Errorf("unsupported algorithm")
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}
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return "", nil
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}
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// GetCharRangeFromConfig checks the Mode from the Config and returns a
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// list of all possible characters that are supported by these Mode
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func (g *Generator) GetCharRangeFromConfig() string {
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charRange := strings.Builder{}
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if MaskHasMode(g.config.Mode, ModeLowerCase) {
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange.WriteString(CharRangeAlphaLowerHuman)
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default:
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charRange.WriteString(CharRangeAlphaLower)
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}
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}
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if MaskHasMode(g.config.Mode, ModeNumeric) {
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange.WriteString(CharRangeNumericHuman)
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default:
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charRange.WriteString(CharRangeNumeric)
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}
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}
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if MaskHasMode(g.config.Mode, ModeSpecial) {
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange.WriteString(CharRangeSpecialHuman)
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default:
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charRange.WriteString(CharRangeSpecial)
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}
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}
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if MaskHasMode(g.config.Mode, ModeUpperCase) {
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange.WriteString(CharRangeAlphaUpperHuman)
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default:
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charRange.WriteString(CharRangeAlphaUpper)
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}
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}
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return charRange.String()
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}
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// GetPasswordLength returns the password length based on the given config
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// parameters
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func (g *Generator) GetPasswordLength() (int64, error) {
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if g.config.FixedLength > 0 {
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return g.config.FixedLength, nil
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}
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minLength := g.config.MinLength
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maxLength := g.config.MaxLength
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if minLength > maxLength {
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maxLength = minLength
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}
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diff := maxLength - minLength + 1
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randNum, err := g.RandNum(diff)
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if err != nil {
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return 0, err
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}
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length := minLength + randNum
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if length <= 0 {
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return 1, nil
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}
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return length, nil
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}
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// RandomBytes returns a byte slice of random bytes with given length that got generated by
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// the crypto/rand generator
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func (g *Generator) RandomBytes(length int64) ([]byte, error) {
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if length < 1 {
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return nil, ErrInvalidLength
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}
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bytes := make([]byte, length)
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numBytes, err := rand.Read(bytes)
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if int64(numBytes) != length {
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return nil, ErrLengthMismatch
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}
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if err != nil {
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return nil, err
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}
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return bytes, nil
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}
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// RandNum generates a random, non-negative number with given maximum value
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func (g *Generator) RandNum(max int64) (int64, error) {
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if max < 1 {
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return 0, ErrInvalidLength
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}
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max64 := big.NewInt(max)
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randNum, err := rand.Int(rand.Reader, max64)
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if err != nil {
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return 0, fmt.Errorf("random number generation failed: %w", err)
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}
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return randNum.Int64(), nil
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}
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// RandomStringFromCharRange returns a random string of length l based of the range of characters given.
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// The method makes use of the crypto/random package and therfore is
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// cryptographically secure
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func (g *Generator) RandomStringFromCharRange(length int64, charRange string) (string, error) {
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if length < 1 {
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return "", ErrInvalidLength
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}
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if len(charRange) < 1 {
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return "", ErrInvalidCharRange
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}
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randString := strings.Builder{}
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// As long as the length is smaller than the max. int32 value let's grow
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// the string builder to the actual size, so we need less allocations
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if length <= maxInt32 {
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randString.Grow(int(length))
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}
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charRangeLength := len(charRange)
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randPool := make([]byte, 8)
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_, err := rand.Read(randPool)
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if err != nil {
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return randString.String(), err
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}
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for idx, char, rest := length-1, binary.BigEndian.Uint64(randPool), letterIdxMax; idx >= 0; {
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if rest == 0 {
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_, err = rand.Read(randPool)
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if err != nil {
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return randString.String(), err
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}
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char, rest = binary.BigEndian.Uint64(randPool), letterIdxMax
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}
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if i := int(char & letterIdxMask); i < charRangeLength {
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randString.WriteByte(charRange[i])
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idx--
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}
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char >>= letterIdxBits
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rest--
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}
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return randString.String(), nil
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}
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// checkMinimumRequirements checks if a password meets the minimum requirements specified in the
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// generator's configuration. It returns true if the password meets the requirements, otherwise it
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// returns false.
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//
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// The minimum requirements for each character type (lowercase, numeric, special, uppercase) are
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// checked independently. For each character type, the corresponding character range is determined
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// based on the generator's configuration. The password is then checked for the presence of each
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// character in the character range, and a count is maintained.
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func (g *Generator) checkMinimumRequirements(password string) bool {
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ok := true
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if g.config.MinLowerCase > 0 {
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var charRange string
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange = CharRangeAlphaLowerHuman
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default:
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charRange = CharRangeAlphaLower
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}
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count := 0
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for _, char := range charRange {
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count += strings.Count(password, string(char))
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}
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if int64(count) < g.config.MinLowerCase {
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ok = false
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}
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}
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if g.config.MinNumeric > 0 {
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var charRange string
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange = CharRangeNumericHuman
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default:
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charRange = CharRangeNumeric
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}
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count := 0
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for _, char := range charRange {
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count += strings.Count(password, string(char))
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}
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if int64(count) < g.config.MinNumeric {
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ok = false
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}
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}
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if g.config.MinSpecial > 0 {
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var charRange string
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange = CharRangeSpecialHuman
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default:
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charRange = CharRangeSpecial
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}
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count := 0
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for _, char := range charRange {
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count += strings.Count(password, string(char))
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}
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if int64(count) < g.config.MinSpecial {
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ok = false
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}
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}
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if g.config.MinUpperCase > 0 {
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var charRange string
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switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
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case true:
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charRange = CharRangeAlphaUpperHuman
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default:
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charRange = CharRangeAlphaUpper
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}
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count := 0
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for _, char := range charRange {
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count += strings.Count(password, string(char))
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}
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if int64(count) < g.config.MinUpperCase {
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ok = false
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}
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}
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return ok
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}
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// generateCoinFlip is executed when Generate() is called with Algorithm set
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// to AlgoCoinFlip
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func (g *Generator) generateCoinFlip() (string, error) {
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if g.CoinFlipBool() {
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return "Heads", nil
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}
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return "Tails", nil
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}
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// generatePronounceable is executed when Generate() is called with Algorithm set
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// to AlgoPronounceable
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func (g *Generator) generatePronounceable() (string, error) {
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var password string
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g.syllables = make([]string, 0)
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length, err := g.GetPasswordLength()
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if err != nil {
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return "", fmt.Errorf("failed to calculate password length: %w", err)
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}
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characterSet := KoremutakeSyllables
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characterSet = append(characterSet, strings.Split(CharRangeNumericHuman, "")...)
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characterSet = append(characterSet, strings.Split(CharRangeSpecialHuman, "")...)
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characterSetLength := len(characterSet)
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for int64(len(password)) < length {
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randNum, err := g.RandNum(int64(characterSetLength))
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if err != nil {
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return "", fmt.Errorf("failed to generate a random number for Koremutake syllable generation: %s",
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err)
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}
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nextSyllable := characterSet[randNum]
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if g.CoinFlipBool() {
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syllableLength := len(nextSyllable)
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characterPosition, err := g.RandNum(int64(syllableLength))
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if err != nil {
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return "", fmt.Errorf("failed to generate a random number for Koremutake syllable generation: %s",
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err)
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}
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randomChar := string(nextSyllable[characterPosition])
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nextSyllable = strings.ReplaceAll(nextSyllable, randomChar, strings.ToUpper(randomChar))
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}
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password += nextSyllable
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g.syllables = append(g.syllables, nextSyllable)
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}
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return password, nil
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}
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// generateRandom is executed when Generate() is called with Algorithm set
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// to AlgoRandmom
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func (g *Generator) generateRandom() (string, error) {
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length, err := g.GetPasswordLength()
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if err != nil {
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return "", fmt.Errorf("failed to calculate password length: %w", err)
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}
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charRange := g.GetCharRangeFromConfig()
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var password string
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var ok bool
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for !ok {
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password, err = g.RandomStringFromCharRange(length, charRange)
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if err != nil {
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return "", err
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}
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ok = g.checkMinimumRequirements(password)
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}
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return password, nil
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}
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