apg-go/random.go
Winni Neessen c8a4cf2837
Refactor variable initialization in generateBinary function
This commit refactors the way the 'length' variable is initialized in the generateBinary function of the Generator struct in random.go. Notably, it makes use of Go's type inference feature to eliminate the need to explicitly declare the variable type.
2024-03-17 18:12:17 +01:00

371 lines
11 KiB
Go

// SPDX-FileCopyrightText: 2021-2024 Winni Neessen <wn@neessen.dev>
//
// SPDX-License-Identifier: MIT
package apg
import (
"crypto/rand"
"encoding/binary"
"errors"
"fmt"
"math/big"
"os"
"regexp"
"strings"
)
const (
// 7 bits to represent a letter index
letterIdxBits = 7
// All 1-bits, as many as letterIdxBits
letterIdxMask = 1<<letterIdxBits - 1
// # of letter indices fitting in 63 bits)
letterIdxMax = 63 / letterIdxBits
)
// maxInt32 is the maximum positive value for a int32 number type
const maxInt32 = 2147483647
var (
// ErrInvalidLength is returned if the provided maximum number is equal or less than zero
ErrInvalidLength = errors.New("provided length value cannot be zero or less")
// ErrLengthMismatch is returned if the number of generated bytes does not match the expected length
ErrLengthMismatch = errors.New("number of generated random bytes does not match the expected length")
// ErrInvalidCharRange is returned if the given range of characters is not valid
ErrInvalidCharRange = errors.New("provided character range is not valid or empty")
)
// CoinFlip performs a simple coinflip based on the rand library and returns 1 or 0
func (g *Generator) CoinFlip() int64 {
coinFlip, _ := g.RandNum(2)
return coinFlip
}
// CoinFlipBool performs a simple coinflip based on the rand library and returns true or false
func (g *Generator) CoinFlipBool() bool {
return g.CoinFlip() == 1
}
// Generate generates a password based on all the different config flags and returns
// it as string type. If the generation fails, an error will be thrown
func (g *Generator) Generate() (string, error) {
switch g.config.Algorithm {
case AlgoPronounceable:
return g.generatePronounceable()
case AlgoCoinFlip:
return g.generateCoinFlip()
case AlgoRandom:
return g.generateRandom()
case AlgoBinary:
return g.generateBinary()
case AlgoUnsupported:
return "", fmt.Errorf("unsupported algorithm")
default:
return "", fmt.Errorf("unsupported algorithm")
}
}
// GetCharRangeFromConfig checks the Mode from the Config and returns a
// list of all possible characters that are supported by these Mode
func (g *Generator) GetCharRangeFromConfig() string {
charRange := strings.Builder{}
if MaskHasMode(g.config.Mode, ModeLowerCase) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeAlphaLowerHuman)
default:
charRange.WriteString(CharRangeAlphaLower)
}
}
if MaskHasMode(g.config.Mode, ModeNumeric) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeNumericHuman)
default:
charRange.WriteString(CharRangeNumeric)
}
}
if MaskHasMode(g.config.Mode, ModeSpecial) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeSpecialHuman)
default:
charRange.WriteString(CharRangeSpecial)
}
}
if MaskHasMode(g.config.Mode, ModeUpperCase) {
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange.WriteString(CharRangeAlphaUpperHuman)
default:
charRange.WriteString(CharRangeAlphaUpper)
}
}
if g.config.ExcludeChars != "" {
rex, err := regexp.Compile("[" + regexp.QuoteMeta(g.config.ExcludeChars) + "]")
if err == nil {
newRange := rex.ReplaceAllLiteralString(charRange.String(), "")
charRange.Reset()
charRange.WriteString(newRange)
} else {
_, _ = fmt.Fprintf(os.Stderr, "failed to exclude characters: %s\n", err)
}
}
return charRange.String()
}
// GetPasswordLength returns the password length based on the given config
// parameters
func (g *Generator) GetPasswordLength() (int64, error) {
if g.config.FixedLength > 0 {
return g.config.FixedLength, nil
}
minLength := g.config.MinLength
maxLength := g.config.MaxLength
if minLength > maxLength {
maxLength = minLength
}
diff := maxLength - minLength + 1
randNum, err := g.RandNum(diff)
if err != nil {
return 0, err
}
length := minLength + randNum
if length <= 0 {
return 1, nil
}
return length, nil
}
// RandomBytes returns a byte slice of random bytes with given length that got generated by
// the crypto/rand generator
func (g *Generator) RandomBytes(length int64) ([]byte, error) {
if length < 1 {
return nil, ErrInvalidLength
}
bytes := make([]byte, length)
numBytes, err := rand.Read(bytes)
if int64(numBytes) != length {
return nil, ErrLengthMismatch
}
if err != nil {
return nil, err
}
return bytes, nil
}
// RandNum generates a random, non-negative number with given maximum value
func (g *Generator) RandNum(max int64) (int64, error) {
if max < 1 {
return 0, ErrInvalidLength
}
max64 := big.NewInt(max)
randNum, err := rand.Int(rand.Reader, max64)
if err != nil {
return 0, fmt.Errorf("random number generation failed: %w", err)
}
return randNum.Int64(), nil
}
// RandomStringFromCharRange returns a random string of length l based of the range of characters given.
// The method makes use of the crypto/random package and therfore is
// cryptographically secure
func (g *Generator) RandomStringFromCharRange(length int64, charRange string) (string, error) {
if length < 1 {
return "", ErrInvalidLength
}
if len(charRange) < 1 {
return "", ErrInvalidCharRange
}
randString := strings.Builder{}
// As long as the length is smaller than the max. int32 value let's grow
// the string builder to the actual size, so we need less allocations
if length <= maxInt32 {
randString.Grow(int(length))
}
charRangeLength := len(charRange)
randPool := make([]byte, 8)
_, err := rand.Read(randPool)
if err != nil {
return randString.String(), err
}
for idx, char, rest := length-1, binary.BigEndian.Uint64(randPool), letterIdxMax; idx >= 0; {
if rest == 0 {
_, err = rand.Read(randPool)
if err != nil {
return randString.String(), err
}
char, rest = binary.BigEndian.Uint64(randPool), letterIdxMax
}
if i := int(char & letterIdxMask); i < charRangeLength {
randString.WriteByte(charRange[i])
idx--
}
char >>= letterIdxBits
rest--
}
return randString.String(), nil
}
// checkMinimumRequirements checks if a password meets the minimum requirements specified in the
// generator's configuration. It returns true if the password meets the requirements, otherwise it
// returns false.
//
// The minimum requirements for each character type (lowercase, numeric, special, uppercase) are
// checked independently. For each character type, the corresponding character range is determined
// based on the generator's configuration. The password is then checked for the presence of each
// character in the character range, and a count is maintained.
func (g *Generator) checkMinimumRequirements(password string) bool {
ok := true
if g.config.MinLowerCase > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeAlphaLowerHuman
default:
charRange = CharRangeAlphaLower
}
matchesMinimumAmount(charRange, password, g.config.MinLowerCase, &ok)
}
if g.config.MinNumeric > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeNumericHuman
default:
charRange = CharRangeNumeric
}
matchesMinimumAmount(charRange, password, g.config.MinNumeric, &ok)
}
if g.config.MinSpecial > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeSpecialHuman
default:
charRange = CharRangeSpecial
}
matchesMinimumAmount(charRange, password, g.config.MinSpecial, &ok)
}
if g.config.MinUpperCase > 0 {
var charRange string
switch MaskHasMode(g.config.Mode, ModeHumanReadable) {
case true:
charRange = CharRangeAlphaUpperHuman
default:
charRange = CharRangeAlphaUpper
}
matchesMinimumAmount(charRange, password, g.config.MinUpperCase, &ok)
}
return ok
}
// generateCoinFlip is executed when Generate() is called with Algorithm set
// to AlgoCoinFlip
func (g *Generator) generateCoinFlip() (string, error) {
if g.CoinFlipBool() {
return "Heads", nil
}
return "Tails", nil
}
// generatePronounceable is executed when Generate() is called with Algorithm set
// to AlgoPronounceable
func (g *Generator) generatePronounceable() (string, error) {
var password string
g.syllables = make([]string, 0)
length, err := g.GetPasswordLength()
if err != nil {
return "", fmt.Errorf("failed to calculate password length: %w", err)
}
characterSet := KoremutakeSyllables
characterSet = append(characterSet, strings.Split(CharRangeNumericHuman, "")...)
characterSet = append(characterSet, strings.Split(CharRangeSpecialHuman, "")...)
characterSetLength := len(characterSet)
for int64(len(password)) < length {
randNum, err := g.RandNum(int64(characterSetLength))
if err != nil {
return "", fmt.Errorf("failed to generate a random number for Koremutake syllable generation: %w",
err)
}
nextSyllable := characterSet[randNum]
if g.CoinFlipBool() {
syllableLength := len(nextSyllable)
characterPosition, err := g.RandNum(int64(syllableLength))
if err != nil {
return "", fmt.Errorf("failed to generate a random number for Koremutake syllable generation: %w",
err)
}
randomChar := string(nextSyllable[characterPosition])
nextSyllable = strings.ReplaceAll(nextSyllable, randomChar, strings.ToUpper(randomChar))
}
password += nextSyllable
g.syllables = append(g.syllables, nextSyllable)
}
return password, nil
}
// generateBinary is executed when Generate() is called with Algorithm set
// to AlgoBinary
func (g *Generator) generateBinary() (string, error) {
length := DefaultBinarySize
if g.config.FixedLength > 0 {
length = g.config.FixedLength
}
randBytes := make([]byte, length)
_, err := rand.Read(randBytes)
if err != nil {
return "", fmt.Errorf("failed to generate random bytes: %w", err)
}
if g.config.BinaryHexMode {
return fmt.Sprintf("%x", randBytes), nil
}
return string(randBytes), nil
}
// generateRandom is executed when Generate() is called with Algorithm set
// to AlgoRandom
func (g *Generator) generateRandom() (string, error) {
length, err := g.GetPasswordLength()
if err != nil {
return "", fmt.Errorf("failed to calculate password length: %w", err)
}
charRange := g.GetCharRangeFromConfig()
var password string
var ok bool
for !ok {
password, err = g.RandomStringFromCharRange(length, charRange)
if err != nil {
return "", err
}
ok = g.checkMinimumRequirements(password)
}
return password, nil
}
// matchesMinimumAmount checks if the number of occurrences of characters in
// charRange in the password is less than minAmount and updates the
// value of ok accordingly.
func matchesMinimumAmount(charRange, password string, minAmount int64, ok *bool) {
count := 0
for _, char := range charRange {
count += strings.Count(password, string(char))
}
if int64(count) < minAmount {
*ok = false
}
}