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Switch to using bytes.NewBuffer(nil) in tests
Refactored the test code to initialize buffers using bytes.NewBuffer(nil) instead of &bytes.Buffer{}. This change ensures a consistent and idiomatic initialization of byte buffers throughout the test cases.
This commit is contained in:
parent
12695385e8
commit
21184e60b9
1 changed files with 4 additions and 4 deletions
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@ -21,7 +21,7 @@ var (
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func TestBase64LineBreaker(t *testing.T) {
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t.Run("write, copy and close", func(t *testing.T) {
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logoWriter := &bytes.Buffer{}
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logoWriter := bytes.NewBuffer(nil)
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lineBreaker := &Base64LineBreaker{out: logoWriter}
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t.Cleanup(func() {
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if err := lineBreaker.Close(); err != nil {
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@ -43,7 +43,7 @@ func TestBase64LineBreaker(t *testing.T) {
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}
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})
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logoWriter := &bytes.Buffer{}
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logoWriter := bytes.NewBuffer(nil)
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lineBreaker := &Base64LineBreaker{out: logoWriter}
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t.Cleanup(func() {
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if err := lineBreaker.Close(); err != nil {
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@ -237,9 +237,9 @@ func FuzzBase64LineBreaker(f *testing.F) {
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}
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f.Fuzz(func(t *testing.T, data []byte) {
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var buffer bytes.Buffer
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buffer := bytes.NewBuffer(nil)
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lineBreaker := &Base64LineBreaker{
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out: &buffer,
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out: buffer,
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}
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base64Encoder := base64.NewEncoder(base64.StdEncoding, lineBreaker)
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